11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


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Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall/Spring
Prerequisites
None
Course Language
Course Type
Elective
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Group Work
Case Study
Critique
Jury
Application: Experiment / Laboratory / Workshop
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • The students will be able to observe the basic New Media terms and strategies with some of the influential examples and the developing aesthetic and audiovisual cultural vocabulary.
  • will be able to analyze and criticize the design works and information technologies in terms of the New Media as well as scrutinizing the limits of its forms.
  • will be able to classify basic important terminologies including simulacra, rhizome, virtual reality, online social networking, interaction design, user experience, interactivity, modularity, open source society, digital film and sound formats etc.
  • will be able to evaluate basic concepts and language in contemporary media and advertising.
  • will be able to amplify their vision on new terminologies, design and art direction for their professional life.
Course Description

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction
2 Old Media / New Media Course Material available at: www.zeyneparda.com/vcd320/
3 Official Holiday Course Material available at: www.zeyneparda.com/vcd320/
4 Media, Society & Transformations: Digital Life Course Material available at: www.zeyneparda.com/vcd320/
5 Adapting to the Requirements of New Media Course Material available at: www.zeyneparda.com/vcd320/
6 Official Holiday Course Material available at: www.zeyneparda.com/vcd320/
7 Creativity, Open-Mindedness & Conceptual Design Course Material available at: www.zeyneparda.com/vcd320/
8 Designing Experiences: Multimedia Projects Course Material available at: www.zeyneparda.com/vcd320/
9 Midterm Course Material available at: www.zeyneparda.com/vcd320/
10 Designing for/with New Media 01: Information Design & Data Visualization Course Material available at: www.zeyneparda.com/vcd320/
11 Designing for/with New Media 02: Interaction Design / Interactive Design / Interface Design Course Material available at: www.zeyneparda.com/vcd320/
12 Designing for the Web/Mobile Course Material available at: www.zeyneparda.com/vcd320/
13 Designing for Social Media Course Material available at: www.zeyneparda.com/vcd320/
14 Projects, Presentations *Submit Final Project / Course Material available at: www.zeyneparda.com/vcd320/
15 Review and Discussion of Concepts
16 Review of the Semester  
Course Notes/Textbooks Weekly lecture notes and various resources are made available on www.zeyneparda.com/vcd320. Creeber, G. & Martin, R. (eds.) (2009): Digital Cultures. New York: McGraw Hill. Wardrip-Fruin, N. & Montfort, N. (2003): The New Media Reader. Cambridge & London: The MIT Press. Kleon, A. (2012): Steal Like an Artist: 10 Things Nobody Told You About Being Creative. New York: Workman. Fletcher, A. (2001): Art of Looking Sideways. London: Phaidon. Kelley, T. (2001): Art of Innovation. New York: Doubleday. Raby, F. (2001): Design Noir: The Secret Life of Electronic Objects. Basel: Birkhäuser Norman, D. A. (1988): The Design of Everyday Things, New York: Doubleday. Norman, D. A. (1999): The Invisible Computer. Massachusetts: The MIT Press. Norman, D. A. (1986): User Centered System Design: New Perspectives. New Jersey: Lawrence Erlbaum Associates. Jacobson, R. (Ed.) (2000): Information Design. Massachusetts: The MIT Press. Cooper, A. (2007): About Face: The Essentials of Interaction Design. Indianapolis: Wiley. Heath, C. & Heath, D. (2007): Made to Stick: Why Some Ideas Survive and Others Die. New York: Random House. Krug, S. (2010): Rocket Surgery Made Easy. Berkeley: New Riders. Unger, R. & Chandler, C. (2009): A Project Guide to UX Design. Berkeley: New Riders.
Suggested Readings/Materials Other online resources will be announced throughout the course.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
10
50
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
30
Seminar / Workshop
Oral Exam
Midterm
1
20
Final Exam
Total

Weighting of Semester Activities on the Final Grade
12
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
4
64
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
10
3
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
12
Seminar / Workshop
Oral Exam
Midterms
1
2
Final Exams
    Total
108

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design (Multimedia, Photography, Graphic Design and Typography), X
2 To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, X
3 To be able combine images and words creatively in order to convey visual ideas
X
4 To attain a high level of complex problemsolving using a variety of design methodologies, X
5 To understand the principles of compositional space X
6 To have a clear understanding of creative art direction, X
7 To attain proficiency on the implementation of production standards and to be able to use Visual Communication Design related software and communication technologies. X
8 To have an advanced level knowledge and experience in photography and video production, including image processing, editing and postproduction techniques, X
9 By using a second foreign language at least on an intermediate level, to be able to follow the information in Visual Communication Design and communicate with colleagues, X
10 To have social and ethical awareness in the stages of creating, applying and evaluating the practices related to Visual Communication Design, and to act consciously and sensitively in the application of these values, X
11 To take responsibility both as an individual and as a team member in order to solve creatively the unexpected and unforeseen complex design problems encountered in the Visual Communication Design practices. X
12 To utilize the ability to evaluate and criticize acquired knowledge and skills, to diagnose ones individual educational needs, and undertake selfdirected and continuous education in the discipline. X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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